This happened with Bioshock (and this blog got hammered as a result of me putting my hand up and questioning it) but why so many perfect scores for Grand Theft Auto IV?
Yes, we all know why it's great: the environment, story, AI, cultural in-jokes and hilarious hot coffee references, but, after around six hours of play, lots of stuff has already annoyed me. Don't get me wrong, the game is an amazing achievement in reality-mimicking, but as a result, the Uncanny Valley effect is really starting to hit hard. Maybe they should have gone with Wind Waker-style cel shading?
First off, it's good to see an avatar so thoroughly animated, but why does Nico lean so much when walking around? It looks insane - did Rockstar worry that we wouldn't notice their efforts if the effect was more subtle?
I was having a great time looking out the window on a cab ride, starting to feel that I really was in Liberty City, until I got to a toll booth. 'Will it work, will it work?' I thought. Nope. The car in front wouldn't move after the barrier went up, and my driver just kept ineffectually nudging him. Suspension of belief: unsuspended.
An early mission asks you to put a brick through a shop window. After trekking to a bit of wasteland for my ammo, I returned to the store and through the brick at the wrong bit. It bounced off, I picked it up and had another go. That time, the brick got lost in a virtual void in the store, and was irretrievable so I had to run round the block to get another one. Sigh.
The camera is still clunky and takes forever to point where you are going, and combat is still awkward. And don't get me started about pre-stolen cars disappearing.
Far from game-breaking, but these little things add up (and happen a lot). I don't want to detract from the most impressive virtual world I've ever seen, but GTA IV is not perfect. And, the feeling of gameplay being shoe-horned into a pre-fabricated world is still very present.
Maybe I should just stop reading reviews.
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