Metal Gear Solid 4 arrives, intimidates
Metal Gear Solid is probably the biggest franchise I've never really got involved with. I skipped MGS on PlayStation (the console was Japanese and refused to run the game, even using the Blu-Tak trick), I played a bit of MGS2 and 3 but never completed them, yet here I am, really excited about the fourth instalment.
Wikipedia and Game's pre-order DVD have helped me catch up with the story, but my interest in the game really comes from seeing one of the precious few PlayStation 3-exclusive games pushing the hardware - just like all the lowest-common-denominator Xbox 360 ports are destined never to do.
In terms of content, themes and design, MGS is an eccentric folly. For the hardcore gamer, this trait is a dream come true, but how much hardware will this triple-A oddity shift to say, Wii-only households?
The non-monetary barriers to entry are so high, that it's hard to imagine many non-MGS fans tackling this really intimidating piece of software. And I feel stuck somewhere in the middle, with the false, drunk confidence that I might be able to locate and appreciate an underlying genius within it, but also nursing a nagging doubt that I won't really treasure it as much as I feel I ought to.

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